Pokemon Sim.
A downloadable game
Project Description: This project was built as the culminating assignment for Game Engines III at George Brown College. The project is built as a Pokemon clone, where the player is able to roam through a small open world and engage in both wild Pokemon encounters and opponent battles.
How to Play: After passing through the main menu, the player lands in a small open world and is able to explore using the Up, Down, Left and Right arrow keys.
The player can open their menu using the Enter key, can navigate the menu using the Up and Down arrow keys and can select a page using the L key.
Within the pages, the player can again navigate using the arrows key and can return to the menu using the K key
The player is also able to encounter wild pokemon and opponents throughout the world, once in a battle the player can select their actions using the arrow keys and the L key to select a specific action, K key to cancel that action
Extensive Control List
-- Free Roam --
Up, Down, Left, Right arrow keys - Control Player
Enter - Open Player Menu
-- Player Menu --
Up/Down - Navigate Menu
L Key - Select Page
Enter - Close Player Menu
-- Menu Page --
Up, Down, Left, Right - Navigate Menu Page
K Key - Return to Player Menu
-- Encounter / Battle --
Up, Down, Left, Right - Navigate Action Menu
L Key - Select Action
K Key - Return/Cancel
Credits
Alex Wymer - Student Number: 101070567
- Player Movement and Animations
- Player Menu and Menu Pages
- Pokemon and Moves Scriptable Object and Class Design
- Sprite Allocation
- Random Encounter System
- Opponent Encounter System
- Battle System Design
- UI Design
- Map/Level Design
Mohamad Mzafar - Student Number: NA
Github and Source Code Link
https://github.com/yungwym/GAME3023_Project_Wymer_Mzafar